llLinkParticleSystem
LSLvoid llLinkParticleSystem(integer linknum, list rules)
Creates a particle system in prim LinkNumber based on Rules. An empty list removes a particle system from object.\ List format is [ rule-1, data-1, rule-2, data-2 ... rule-n, data-n ].\ This is identical to llParticleSystem except that it applies to a specified linked prim and not just the prim the script is in.
Parameters
| Type | Name |
|---|---|
| integer | linknum |
| list | rules |
Energy
10
The Linden Scripting Library — what every SL-compatible grid provides.
More in LSL
void llMoveToTarget(vector target, float tau)
vector llRot2Fwd(rotation r)
rotation llEuler2Rot(vector v)
vector llGetRegionMoonDirection()
string llComputeHash(string message, string algo)
void llMakeExplosion(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset)
vector llDetectedTouchBinormal(integer index)
list llLinksetDataFindKeys(string pattern, integer start, integer count)