llSetAnimationOverride
LSLvoid llSetAnimationOverride(string animState, string anim)
Sets the animation (in object inventory) that will play for the given animation state.\ To use this function the script must obtain the PERMISSION_OVERRIDE_ANIMATIONS permission.
Parameters
| Type | Name |
|---|---|
| string | animState |
| string | anim |
Energy
10
The Linden Scripting Library — what every SL-compatible grid provides.
More in LSL
float llCos(float f)
void llHTTPResponse(key id, integer status, string body)
void llApplyImpulse(vector force, integer local)
integer llGetInventoryNumber(integer type)
void llTeleportAgentGlobalCoords(string agent, vector global, vector pos, vector lookAt)
void llSoundPreload(string sound)
void llStopSound()
list llCastRay(vector start, vector end, list options)