llSetCameraAtOffset
LSLvoid llSetCameraAtOffset(vector offset)
Sets the camera used in this object, at offset, if an avatar sits on it.\ Sets the offset that an avatar's camera will be moved to if the avatar sits on the object.
Parameters
| Type | Name |
|---|---|
| vector | offset |
Energy
10
The Linden Scripting Library — what every SL-compatible grid provides.
More in LSL
float llLog10(float val)
integer llRotTarget(rotation rot, float error)
vector llRot2Fwd(rotation r)
integer llLinksetDataCountKeys()
void llCloseRemoteDataChannel(string channel)
integer llModPow(integer a, integer b, integer c)
integer llListen(integer channelID, string name, string ID, string msg)
void llSetColor(vector color, integer face)