llSetDamage
LSLvoid llSetDamage(float damage)
Sets the amount of damage that will be done to an avatar that this task hits. Task will be killed.\ Sets the amount of damage that will be done to an avatar that this object hits. This object will be destroyed on damaging an avatar, and no collision event is triggered.
Parameters
| Type | Name |
|---|---|
| float | damage |
Energy
10
The Linden Scripting Library — what every SL-compatible grid provides.
More in LSL
void llAddToLandBanList(key avatarId, float hours)
string llLinksetDataRead(string name)
key llGetCreator()
float llRot2Angle(rotation rot)
void llLoadURL(string avatar_id, string message, string url)
void llLinkStopSound(integer linknumber)
integer llSubStringIndex(string source, string pattern)
vector llGetRegionMoonDirection()