llSetSoundQueueing
LSLvoid llSetSoundQueueing(integer queue)
Sets whether successive calls to llPlaySound, llLoopSound, etc., (attached sounds) interrupt the currently playing sound.\ The default for objects is FALSE. Setting this value to TRUE will make the sound wait until the current playing sound reaches its end. The queue is one level deep.
Parameters
| Type | Name |
|---|---|
| integer | queue |
Energy
10
The Linden Scripting Library — what every SL-compatible grid provides.
More in LSL
integer llManageEstateAccess(integer action, string avatar)
float llRot2Angle(rotation rot)
integer llSitOnLink(string agent_id, integer link)
integer llGetAttached()
void llStopHover()
void llParcelMediaCommandList(list commandList)
void llLoopSoundSlave(string sound, float volume)
integer llOverMyLand(string id)