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Scripting

LSL Guide

Every script function this grid actually runs, read straight from the region software rather than copied from a wiki — including the wolf* functions that exist only here.

Functions · Constants

llTriggerSoundLimited

LSL
void llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)

Plays Sound at Volume (0.0 - 1.0), centered at but not attached to object, limited to axis-aligned bounding box defined by vectors top-north-east (TNE) and bottom-south-west (BSW).\ There is no limit to the number of triggered sounds which can be generated by an object, and calling llTriggerSound does not affect the attached sounds created by llPlaySound and llLoopSound. This is very useful for things like collision noises, explosions, etc. There is no way to stop or alter the volume of a sound triggered by this function.

Parameters

TypeName
string sound
float volume
vector top_north_east
vector bottom_south_west
Energy 10

The Linden Scripting Library — what every SL-compatible grid provides.

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