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Scripting

LSL Guide

Every script function this grid actually runs, read straight from the region software rather than copied from a wiki — including the wolf* functions that exist only here.

Functions · Constants

wolfAdventureListen

Wolf Territories
integer wolfAdventureListen(integer channel)

Story events to this object as chat on the channel (from the adventure's title and key): start|av|adv|party, beat|av|adv|act|scene|beat, choose|av|adv|decision|option, flag|av|adv|flag|value, reward|av|adv|parcel, end|av|adv|ending, leave|av|adv, signal|av|adv|name|data, battle|av|adv|battle|won or lost, companion|av|adv|character|joined or left. 0 stops. Heard by the adventure owner's scripts, its trusted scripts and the region holder's; a worn object hears only its wearer's events.

Parameters

TypeName
integer channel

How players use it, and more examples: Adding your own scripts, in the Wolf Story guide.

Energy 10

Ours alone. Grid features you will not find on any other OpenSimulator grid.

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